21 Aug 2016

potatodialogues: (Default)
"Funniest misinterpretation of a rule in your group?"

This one isn't for a tabletop roleplaying game, but for the boardgame Robinson's Crusoe.

In that game, players take up one of four roles as stranded adventurers in the island and work together to survive the harsh environment while trying to fulfill various scenario objectives. It can be quite stressful, and the randomization of your success in gathering food, creating items, and exploration can throw massive wrenches into plans unless you hedge your bets by not gambling on things.

Players can also get a "helper" that will let them access extra actions in every round after gaining that helper. It's very useful because allotting one action towards gathering, for example, will let you have a chance at successfully gathering what you need (sometimes with side effects), but putting two actions into it will remove the dice roll (usually) and just flat out give you what you want without rolling. A player only had two actions in a round, so a helper was always a much welcomed improvement.

In our first few games, we thought that the helper goes away after one round. So we would take pains to employ this helper, use him for a round, and then send him away. We'd still win our objectives, but it was really rough going, so when we found out that we had been doing this part wrong, we fondly called it Hard Mode.